![]() ![]() The one time I broke down and decided it was worth it to ruin my perfect no-hints run to get me unstuck on a puzzle, the game assumed falsely that I had already gotten past the first part of the puzzle (I hadn't) and needed help on the next part of the puzzle (I didn't )- I could see from afar exactly what to do once I got there, but I couldn't get there in the first place, and what I needed the help on was "how do I get in there" not "what do I do once I'm there"). Originally posted by dunbaratu:I'm not a fan of the "help" from the messengers. ![]() It could have had hints that differ based on how far you've explored into the puzzle so far - which barriers you've gotten past.īut it doesn't, so there's a very strong chance that you'll spend the precious rare resource of one of your 3 hints on something utterly irrelevant. It should be able to detect that my footsteps have never taken me past that one force field into the inner area, and therefore I haven't gotten to the part about the fan yet. The problem could be fixed by having the hint system track where you've been so far in the puzzle. Noticing that that wall was a few inches shorter than it looked like it was (and therefore can be jumped over with aid of a box even thought it looked like the type of wall that past experimentation had shown was too tall for that) was actually the hint I was missing. The problem was getting past the force field to get there in the first place, which involved seeing that a wall was shorter than all previous walls I'd encountered with the same artwork had been in other puzzles. It assumed I didn't know how to deal with the fan. There was a fan on the other side of a force field. It "helped" me by telling me how to deal wit hthe part of the puzzle I already knew how to deal with, but couldn't reach yet. I'm not a fan of the "help" from the messengers. ![]()
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